accessories/skill tree effects that increase critical damage apply additively with the additional 25% extra damage)Ĭancel bonus (arts) (the damage ratio of arts can be increased if you cancel into them. Just range bonus (20% increased auto attack stat of weapon within the correct range for weapon types)Ĭritical damage (1.25X base damage, independent multiplier. Idea level bonus (each level gives 5% more damage for damage of that element type) Can be distributed evenly or unevenly across multihits)Ĭlass bonus (1.1X for 1 atk, 1.15X for 2, 1.2X for 3) Better core chips and higher trust increase auto attack stat which is the main part of this)ĭamage ratio (how powerful an art or special is as a whole. Weapon stat + strength/ether (The basis of all calucations, auto attack stat is added to strength/ether value depending on type of attack. Stability (how much varience above or below an average damage number, higher stability gives larger highs and lows) If you hate videos and are lazy here's my extremely unorganized note list of things that do stuff:
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